I build systems that bridge sound and vision—real-time environments where technical precision serves emotional impact.
Audio has always been the foundation. I grew up hearing my parents practice ancient medieval stringed instruments and obscure middle eastern flutes. Shaping sound with computers felt inevitable. Electronic music production taught me that engineering and emotion aren't opposites—that the technical work is the artistic work when done with enough care. I developed deep expertise in mixing and mastering, and that practice remains central to what I do. My credits have accumulated over 230,000 streams. More than numbers, this work has sharpened an attention to detail that carries into everything else.
At Goldsmiths, I studied music computing and subsequently gained a lower-level view—synthesis, signal processing, the mechanics underneath the tools. After this I start to understand the broader context of my audio skills, I will create systems with them.
3D began as a fascination and quickly grew into an extension. I was drawn to world-building, to the particular feeling of mastery over my own digital and illusory 3D rendered spaces. I learned Blender and began creating work where sound and image weren't separate layers but a single expressive system. Time at Brain Audio working with clients like Netflix and Marvel gave me a high-level view of the full post-production pipeline—dialogue, foley, sound design, editing, mixing, delivery. That experience deepened my understanding of how audio functions within larger productions.
Game engines opened things further. After exploring Unity and working with FMOD and WWISE for game audio, I found Unreal Engine—and real-time audiovisual performance became possible in a way it hadn't been before. I built a system for the American Beatbox Championship in Atlantic City that translated live audio into visuals as it happened.
Now I'm working toward something new. The tools have changed recently. What's becoming possible in real-time audiovisual systems hasn't been seen yet.
Tools
- Unreal Engine 5
- Blender
- Ableton Live
- Max for Live
- CLI Coding Agents